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Pagoda

This is one of the multiple pieces I created for my introductory class to Unreal Engine 5. Halfway through the class my files got corrupted (Reminder to save and backup often) and I had to start over from scratch. I modelled the Pagoda and the Tori Gate in Blender and the rest I began implementing in Unreal Engine. It was a lot of fun, pain and hard work and I'm so happy that I went through all that to get a better understanding of Concept design as well as discovering how to properly use the software.